Downtown Toronto
Downtown Toronto 3D model.
A replica of downtown Toronto made for the environment of my undergraduate thesis (VR driving simulation). Some parts are photo-realistic and some use PBR textures.
To create the photo-realistic buildings I used this workflow (inspired by Ian Hubert):
- Take a picture of the bulding using my phone
- Remove people and cars from the image using stable diffusion in Krita
- Generate the 3D building blockout using OpenStreetMap data (Blosm add-on)
- UV project the building image onto the 3D building
- Make loop cuts matching the building image
- Extrude faces and fix distortion
- Lower the roughness of the window faces
- Add a low strength concrete texture normal map
This results in a real looking building that doesn’t take too much time to make! Also it’s very performant in game engines since it’s low poly.